The track splits into two parts, then three, then two, before fusing back into one. Section three starts with some conveyor belts that give little boosts, then leads into a turning tunnel with Dash Panels and Glide Ramps at the end. Though there's no water in the moon portion, its low gravity works identically to the physics of driving underwater, so sometimes players can fly far with just one trick. Once the drivers make it through the wavy road or fall through, they land on the moon, where they need to dodge rolling Chomps, and they can trick off of craters for little boosts. Next, there is another wavy road, but this one has holes in it. Once landing, players take three turns, all loaded with Dash Panels. Players then activate their Glider again after hitting the next Glide Ramp at the end of the rings. Players have to dodge holes in the rings before they then come to a section where they can hit some Dash Panels for speed boosts. Section two starts off with another sharp turn followed by a Glide Ramp, which activates the Glider to ride onto the rings of a Saturn-like planet. After the turn, players have the opportunity to snatch some item boxes and coins on a waving road (similar to Mario Kart Wii). The track then comes to a rainbow-spotted Mushroom Trampoline, and then a sharp right turn. Next, players drive around another planet, but are spiraling down as they do so, with drop-offs allowing for tricks. Afterward, there are three platforms that the drivers drive and jump off each one (similar to the area before the temple in DK Jungle). The race starts off with a short straightaway, following with a sharp turn to the right, then left, going around a planet. The colors on the finish line (cyan, magenta, yellow, and black) constitute the four plates of the CMYK color model. However, only the Glide Ramps going onto and off of the planet rings are mandatory. This course has the most Glide Ramps out of every Mario Kart course, with five. When performing a trick on this course, a slightly different sound effect will be produced when compared to other courses the same applies to SNES Rainbow Road. It is the only course in the game with three sections to not take place on Wuhu Island. It is divided into three sections to resemble laps, with banners at the end of each section. History Mario Kart series Mario Kart 7 Īlong with Wuhu Loop and Maka Wuhu, Rainbow Road only has one lap instead of three. While not the only course divided into sections in the game due to the presence of N64 Kalimari Desert 2, Tokyo Blur 4 and New York Minute 4 or the only 3-lap (or in this course's case, 3-section) track in the game due to the existence of GCN Baby Park T, it is the only track to have both traits. This Rainbow Road returns as a retro course in Mario Kart Tour. Due to its length, it is the longest course in the Mario Kart series, and as such is also the longest Rainbow Road in the series however, the Mario Kart 64 iteration of Rainbow Road takes more time to complete, as it is three laps long instead of one. It is the first Rainbow Road course to contain one lap divided into three sections, being followed by N64 Rainbow Road in Mario Kart 8. As a result, unlike past Rainbow Roads, this incarnation features the player driving on off-road surfaces such as the Moon itself and rings of a planetoid resembling Saturn. Instead of floating above the atmosphere, it now takes place around the Moon, with several small asteroids in the background. The course has once again increased in length compared to previous renditions, but still shares a similar theme to its predecessor. Rainbow Road is the last course of the Special Cup in Mario Kart 7. Mario Kart 7 / Mario Kart Tour (moon) Mario Kart 7 (frontrunning) Mario Kart 7 (moon frontrunning) ( Honey Queen with the Bumble V, Standard tires, and Flower Glider) ( Honey Queen with the Birthday Girl, Slim tires, and Peach Parasol)
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